#version 330

layout (location = 0) in vec3 a_Position;
layout (location = 1) in vec2 a_TexCoord;

uniform mat4 ModelViewProjMat;

out vec2 v_TexCoord;

void main()
{
	gl_Position = ModelViewProjMat * vec4(a_Position, 1.0);
	v_TexCoord = a_TexCoord;
}